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[Pinned] [Locked] Production Schedule
🎮 SHIFT BOARD — PRODUCTION SCHEDULE
⏱️ Total Timeline: ~4–6 Weeks (Focused Build)
🧱 PHASE 1 — CORE UI SYSTEM (Week 1)
Goal: Make the game look playable

Assets to finish:

Discard Pile (card + empty state)
Player Panels (left + right)
Turn Indicator (your turn / enemy turn)
Board Frame (finalized version)

Implementation:

Basic layout
Static placement:
Board center
Draw pile
Discard pile
Player zones

🎴 PHASE 2 — CARD SYSTEM (Week 2)

Build:

Card object system
Deck system
Draw function
Discard function

Logic:

Draw → Hand → Play → Discard

UI:

Click to draw
Click to play
Hover states

✅ Outcome:

You can draw and play cards

♟️ PHASE 3 — BOARD + TILE LOGIC (Week 3)
Goal: The game starts becoming Shift Board

Build:

Grid system
Tile placement
Tile ownership / state

Core mechanic:

Placing tiles affects the board
Board can shift / expand / change

Visuals:

Highlight valid placements
Tile snap system

✅ Outcome:

You can place tiles and see the board evolve

⚔️ PHASE 4 — PIECE LOGIC (Week 4)
Goal: Pieces matter

Build:

Piece placement (King, Queen, etc.)
Movement rules
Interaction rules

Core rules:

Check system
Capture system
Win condition

✅ Outcome:

You can actually play a match (rough)

🧠 PHASE 5 — GAME LOOP (Week 5)
Goal: Full playable experience

Add:

Turn system
Win / loss states
Reset game
Basic UI feedback

Flow:

Start → Draw → Play → Resolve → End Turn → Repeat

✅ Outcome:

You can play from start to finish

🔥 PHASE 6 — POLISH (Week 6)
Goal: Make it feel like a real product

Polish:

Animations (card draw, placement)
Sound (optional but powerful)
UI responsiveness
Visual feedback (glow, shake, etc.)

Optional:

AI opponent (basic)
Online later